
Yeah, it’s just four categories covering the four most relevant areas of car performance, on a scale of 1 to 5. From the concrete guidance it gives, I have high confidence that I have adjusted the car for the conditions I’m about to face, without taking a practice lap or trying to convince myself the front end is “looser” or “tighter” than it should be, which is always difficult in a video game where the vehicle’s momentum is barely perceptible. And on a course, be it dirt, tarmac or a combination, players will reasonably expect to tune their setups, even if they are going to trash the hell out of their suspension in the first two laps.įor that, Wreckfest gives me the most simple, understandable and effective setup menu I’ve used this year - and I race a lot of motorsports games. Wreckfest offers a standard demo derby involving a field of beaters out on some dirt patch, but the better action is in one of the game’s banger races or figure-8 eliminators. Wreckfest is a demolition derby simulator, but give Bugbear Entertainment all credit in the world, they gave it a credible handling engine to match the spectacular (and I truly mean that word) collisions that light up every race.

It’s in the stinking setups menu, of all things.

A wreck-elation, if you will, about a critical layer of motorsports gaming that remains technical and opaque to a non-car guy with soft hands and clean fingernails, such as myself. Wreckfest, which launched on PlayStation 4 and Xbox One at the end of August, is more than a slap-upside-the-head, how-the-hell-did-I-miss-this? great time for me.
